This is a personal project I did when I was a 3D generalist intern. I created this animation in an effort to practice modelling, material animation and steam simulation.
Made at Bruto Studio.
I created this model in Cinema 4D, starting in low-poly mode and then I visualised it with a subdivision surface.
To create differing material properties throughout the model, I UV-mapped it. This way, I could decide exactly where to put the bumps on the material as well as animate specific material properties, such as the bumps appearing in the beginning of the video.
Using Redshift renderer, I created the high-poly look with a Redshift tag for the purpose of speeding up the process and relieving my graphics card of processing all too many polygons.
Everything but the steam is created in Cinema 4D and Redshift. The steam is made with Houdini. See final result in wide format below.
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